Final Games - Fall 2004

These games were turned in as a final project for CSCI 105, Biola University, Fall 2004.  They are listed in alphabetical order (by creator's first name).



Cube It is a puzzle game. The object of the came is to decrease the amount of the cubes on the screen to 15 or less, by matching 3 cubes together of the same color. By using the keypad number arrow keys (four and six) you can slide the cube at the bottom of the screen over to the left or right. When you have placed the cube under the spot you wish to put it, press the eight key and the cube will shoot up under the rest of the cubes. Watch out though, the game will end if you let the cubes pile up and touch the bottom of the screen!




The object of the game is to destroy all of the blocks with the ball that is bouncing around. The ball bounces and you have a paddle that moves left and right that bounces the ball back up. If the ball passes the paddle, then you lose and it is game over. If you destroy all the blocks then you win, it is also game over.

4 - move paddle left
6 - move paddle right
esc - exit



It is just like all the other othello games, nothing new or special. at the beginning there are 2 pieces of each color, located in the center. starting with the whiter player, you alternate placing pieces on the board. To place a piece on the board, there must first be a piece of the opposite color directly next to it. Then if that is true there must also be, at the other end of the piece of different color, whether there be only 1 or 5 in a row a piece of the same color as yours. When these two requirements are true, you have trapped the other players pieces, and all of them become your color. You may trap other players pieces in any one, or all of the possible directions. (up, down, left, right, and diagonals) Whichever player has more pieces at the end of the game is the winner of the round.

Use the mouse to place pieces.



(Run game for instructions)



This game's objective is to eat all of the white dots and avoid being eaten by the blue dots. The white and blue dots have random directions and are spread out. The red dot is moved by the keypad numbers and also the '5' key stops the red dot. There is a score counter. The closer you make contact with the center of the white dot, more points you will be rewarded.


Move the red ball with 8,6,4,2. Stop with 5. Eat the white dots. Avoid the blue dots. The game automatically ends when your score is 29.



The goal of each level in JUMBLE is to reorder the jumbled numbers in the pattern 1-35 with the top row as 1 2 3 4 5 6 and the blank square as the far right bottom square. This is accomplished by moving the blank square left(4), right(6), up(8), or down(2), which in turn swaps the adjacent numbered square. Once the numbers have been reordered, press any key to continue to the next level. There are 10 levels, each with increasing difficulty. ENJOY!!



(Run game for directions)



The object of the game is to eliminate all the bricks by hitting them with the ball. You move the mouse to move the paddle. Don't miss the ball with the paddle!

ok, so I worked on it some more (though I probably should have been doing other homework instead). the 'n' key makes it go to the next level. Every time all the bricks are gone it automatically moves to then ext level. This increases the brick life by 1. The color of the bricks change every time they are hit (but there is no set pattern) Each level the bricks spread out more.