
BIOMOD 3D Graphics Scene Modeler: Snapshot and Executable with Sample Scenes
BIOMOD is designed and develop for the programming project of our computer graphics class (CSCI 440).
We have implemented a prototype of BIOMOD for the students so that the students can adopt and add their own features into BIOMOD.
Using BIOMOD, the user can interactively and conveniently
(i) model complicated 3d Scenes with a variety of types of basic geometric objects,
(ii) add new objects and remove existing objects,
(iii) re-arrange existing objects by translation, scaling, and rotation,
(iv) fine tune the colors of existing objects,
(v) manually or automatically walk through the scene,
(vi) zoom in or zoom out to view the scene with different types of cameras,
(vii) open several windows to view the same scene from different perspectives in the same time
with the rearrangements of the scene in one window immediately reflected in other windows too, and
(viii) save and load snapshots of scenes.
Texture mapping and automatic fly simulation into BIOLA are suported by some of the student implementation.


